6/7/2023 0 Comments Open ps2 loader usb 4gb![]() ![]() I tried applying SweetFX SMAA and FXAA over the existing in-game AA also. SweetFX FXAA (the same solution as Nvidia Control Panel's FXAA, but with no aggressive sub-pixel coverage, which gives traditional FXAA most of its signature blur) was slightly less blurry than the in-game FXAA, but had about the same coverage as the game's AA, and noticeably distorted the UI. However, as expected, SMAA did a worse job at reducing sub-pixel shimmering, like on grates, shiny surfaces, etc. I found that SMAA had slightly more accurate edge coverage, when compared to the in-game AA, and was much sharper of course. After I disabled the in-game AA (via unpacking/repacking the data1.dat file, as explained by Alo81 earlier in this thread), I messed around with SweetFX on my 980 Ti at 1440p DSR.
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